I'm just experimenting. I hate the word "blog" and am fascinated with how the net seems to nurture *everyone's* vanity.

I'm around turn 60 of a 1.82 game with Mercenaries and most DLC active, no mods.

A few turns ago my friendly-but-pushy neigbours, United Earth, had a couple of colonies in my influence space that were in partial rebellion, one at 49% and the other in the mid-20s.

When I looked just now, they had both went to 0%. The endoskeletal twits have another colony in a different part of my turf that is still in increasing rebellion.

Is there some improvement I haven't learned that isn't well-described in the wiki that could be emulating the Unwavering species ability or the Undaunted ideology ability?


Comments
on Sep 03, 2016

Besides building influence improvements, they could have also build military improvements that raises resistance. I suggest building some influence starbases around their planets.

on Sep 03, 2016

Thanks, Rhonin. I so seldom build things like a Planetary Defense System that I never read into the screentips for Resistance to see that it also fights influence.

I'm trying not to pick a fight with these fools with bones for now, but their effrontery does need to be addressed eventually. Might be pointy-stick mode and not join-the-party by the time that happens...

on Sep 03, 2016

Rhonin is correct.  I had a colony that was 17% in rebellion, built one of the military improvements that increased resistance by 25%, and the colony was back to 0% rebellion the next turn.

on Sep 03, 2016

Has anyone seen one of these Resistor worlds finally start going back into rebellion?

I've had three in my influence for 60 and a few turns, I've been slowly gaining a little ground in influence terms, and they are staying at 0%.

 

on Sep 03, 2016

Philocthetes

Has anyone seen one of these Resistor worlds finally start going back into rebellion?
Yes, but it took a lot more influence and dozens of turns.  I had the planet at `90% when it went back to zero.

on Sep 04, 2016

Mrph. Thanks Moser. I'll try more patience.

on Sep 04, 2016

Patience alone might not be enough. I have seen planets that held out deep within my zone of influence forever - the "influence battle" depends on many factors like the population, planetary attributes, planetary improvements, the techs of the race etc.

Look at the tooltips of the planets and the surrounding tiles - if you do not have an influence many times higher than the owner of the planet, it will never flip. To increase your influence, you need to develop your nearby worlds in terms of influence - more population, cultural improvements, cultural starbases ...

Also you need to look for the enemy planets with the highest influence and try buying it. I have seen planets that had such a high influence they switched the zone of influence for hundreds of tiles when I bought them. While other planets with low influence might not even give their own tile as zone of influence.

 

on Sep 04, 2016

Thanks, Highness. I've done plenty of long-term culture flipping and part of my 'patience' above included culture bases and culture buildings on the nearest world.

But I've never actually bought a planet and am not likely to be wealthy enough to impress this neighbour soon. I've certainly seen the massive territory changes you describe after conquering worlds, and have sometimes picked a target expressly with influence in mind. I'm about to start a spike in my BC and strategic resource production, so maybe those disgusting mouth-speakers will sell me a gem.

on Sep 05, 2016

From my own observation I thought the culture flipping went to zero every time you save and reload the game?

 

However any of my own planets under culture pressure will immediately flip when saving and reloading.

 

So whenever there is a culture situation i usually leave my computer running overnight to avoid this reload nonsense.

 

 

on Sep 06, 2016

Mystikmind

From my own observation I thought the culture flipping went to zero every time you save and reload the game?
 

Greetings,

Nope, %rebellion stays the same after reload in GCIII.   I remember this happening when influence worked differently in previous games.

Moser

 

on Sep 06, 2016

Moser_Alchemist


Quoting Mystikmind,

From my own observation I thought the culture flipping went to zero every time you save and reload the game?
 



Greetings,

Nope, %rebellion stays the same after reload in GCIII.   I remember this happening when influence worked differently in previous games.

Moser

 

 

Thats good to know, thanks.... but it definitely seems like reloading is doing 'something' funny business toward influence?

on Sep 06, 2016

I guess at loading a game some things are freshly calculated. I sometimes get a message from an AI when I load a saved game that was saved during my turn (meaning I had already done some things but was not yet ready to press turn).

So probably the influence is freshly calculated and if a planet is ripe for flipping ... well it will flip.

on Sep 06, 2016

Empress_Fujiko

I guess at loading a game some things are freshly calculated. I sometimes get a message from an AI when I load a saved game that was saved during my turn (meaning I had already done some things but was not yet ready to press turn).

So probably the influence is freshly calculated and if a planet is ripe for flipping ... well it will flip.

 

Yea, that is exactly what happens to my planets under influence pressure, but never the AI planets under influence pressure.