I'm just experimenting. I hate the word "blog" and am fascinated with how the net seems to nurture *everyone's* vanity.
a pseudo-poll
Published on February 3, 2010 By Philocthetes In War of Magic

Denryu's done some interesting polls via SurveyMonkey, but I'd like to see some current opinions on a 'simple' question that has been around pretty much since the Elemental boards launched in late '08.

Yes or No: Should having your sovereign die mean the game is over for you?

If you can stand it, please keep your answers to a single word. If you want to argue the question, please start a fresh thread or pick up with one of the old ones related to the question.

My answer is "Yes."

Edit: Admiral100 raised a very good point. If you want an option to choose, please reply Both instead of Yes or No.


Comments (Page 4)
5 PagesFirst 2 3 4 5 
on Feb 08, 2010

Yes.

But i hope for spells like teleport away if hp below xx% and  cast heal if hp below xx%.

on Feb 08, 2010

Yes indeed!

on Feb 09, 2010

SupCom had that issue. Due to Sniping, the Supreme Commander was a detrement to your game. He died, game over and iirc he was required to make certain advanced Techs. Hide and Seek with what is supopsed to be your MAIN dude blows chunks all over the place. 

It was a very sour pill to swallow, especially if you were late getting into the game, a noob, only to get wasted before the game truly got going. Epic games quickly became Epic Fail.

on Feb 10, 2010

I would say both, as in have an option.  However, I respect the devs choices considering the other awesome games they have made.  I just hope it would be moddable for those who would like an heir system.

on Feb 10, 2010

yes with options

on Feb 11, 2010

Yes

Having to hunt down all 400 of some sovs bastards? no thank you. It should be modable, but then, everything should be modable.

on Feb 12, 2010

Yes, but I wouldn't mind an option...

on Feb 12, 2010

If they want a inter-marriage mechanic to be a viable strategy for winning, then it has to be possible to defeat a player while some of his territory is still intact and valueable. If you were playing as the 'civ' and not as the sovereign, then there is no reason for the player to surrender until his last city is gone.

on Feb 12, 2010

Only Yes for the player in a campaign/story mode.

Personally I'd prefer if death were a temporary setback ala the Sauron example. To avoid the "hunt down the remaining enemies" problem I think it should be tied to an artifact of some sort. Sort of like a mobile capital city. If it hasn't been "deployed" and your sovereign bites it, then game over. This lets you have both a "capital" site while allowing your sovereign to move about (Though there could be bonuses for keeping all of your eggs in one basket.)

cephalo
If they want a inter-marriage mechanic to be a viable strategy for winning, then it has to be possible to defeat a player while some of his territory is still intact and valueable. If you were playing as the 'civ' and not as the sovereign, then there is no reason for the player to surrender until his last city is gone.
The old Koei game Genghis Khan II had an interesting mechanic that most players today would find odious if used normally, but I think it could work here. In GKII, you didn't control all of your provinces directly - you only could control one at a time. All other provinces were ruled by proxy. If your sovereign died, you could do this to reflect the loss of central authority. If not for the player, then at least the AI, perhaps. There's nothing quite like decapitating a kingdom and watching them tear themselves apart.

on Feb 12, 2010

Let me try an analogy. If you try to make a movie from one characters point of view, and then try to make the same movie from a different characters point of view, you aren't going to be able to use all the same footage that you had. You are almost certainly going to have to work twice as hard, because really you are making two movies.

I'm not sure I'm making sense, but I believe that there is a sacrifice to be made if you try to give a fundamental choice like that.

It took a bit of thinking about but yes I take your point, thanks for answering. I can see that the choice option would require a ton of planning for, though I do like the idea of an inheritence...maybe every now and then one of the line spits out a channel baby that can be stuffed in some infernal soul cage as insurance...

or maybe there could be an "insurance spell" that causes the channel to use permanent mana to create a back-up ghost of himself (a bit fourth wall but funny nonetheless) allowing him to return but only with the amount of mana used to make said ghost. So he/she would be more like a crippled plutocrat than a gleaming leader.

on Feb 18, 2010

Yes, absolutely. With no exceptions. Soverign Death = Game Over.

 

Inheritance systems or resurrection spells or any other half-measures on that front would be a waste of design resources in order to placate a fraction of the potential playerbase, and is a poor idea for game balance besides.

on Feb 18, 2010

Yes - adds risk to snowballing heros. 

on Feb 18, 2010

YES

 

-both with modding options (special scenarios ect), also AI sov death should not equal faction destruction, however if you have married into their families, ect, you would take control of their lands (at least the non-rebellious elements).

 

also I would rather like to think you could create a Custom Sov to be, say, a dragon. I know all AI/wild dragons are some-what solitary, although this could be one whose solitary tendencies were overpowered by a sense of hunger for power, and therefore the dragon became a more social creature. - all descendants directly from the Sovereign would be Half-dragon, and *maybe* could transform into their Dragon-form ... like a lesser dragon or Wyrmling of some sort. Although this is all on about custom Sovs, with a draconic/flying Royal Family. Perhaps there aren't enough art assets for it to be useful as a custom option, or perhaps it could be a Valid option sans having any children other than a brood of dragonlings, or one dragon child (or something).

on Feb 23, 2010

Yes

on Feb 25, 2010

No No No and No.

 

just because i know that you can't code the AI good enough to defend it in a best way and also the AI will not send his own troops good enough to target your own which will be essential under this circumstances.

 

So never!

5 PagesFirst 2 3 4 5