I'm just experimenting. I hate the word "blog" and am fascinated with how the net seems to nurture *everyone's* vanity.

I quite like Wintersong's recent set of avatar pics with element runes on the frames. The most I've seen on one pic, though, is four elements. Which got me to thinking...

If Elemental has an analog to the MoM spell Call the Void, it should require all 5 types of mana. (Call the Void wrecks an entire city, seriously maims or kills any units in the city, and corrupts surrounding land with the 'fallout' from the destruction.)

Any thoughts on other spells that would need the Full Five?


Comments (Page 2)
4 Pages1 2 3 4 
on Jun 09, 2009

What? I count five unless the symbol between fire and water doesn't mean anything. I assumed they had shaped it similar to the infinity symbol to represent the circle of life (aspects of existence: life & death) or something. I've put them all in one .jpg to make it easier to see. 

 

Elemental symbols

on Jun 09, 2009

See, it's centrally located, while the other four are around the sides. It is also part of the title, and it appears in boogiebac's runic texts as a hyroglyph(sp?) for the word "magic". That is what makes me think it is the sum of all the others.

on Jun 09, 2009

Well I just put it in the center of my picture. It is actually located in-between water and fire if you look at the top of the picture or any page on this website for that matter. 

on Jun 09, 2009

Scoutdog
Well, there are only four elemental crystal pictures. Since the four were released, why would they withold a fifth?
It's been said numerous times that there are five elements, as listed by GW Swicord. As such, there is also five symbols (shown by Darkodinplus).

The elemental crystals/badges that have been shown are simply icons amongst others. Obviously, not all of them have been released or are even finished. But there are five elements (arguably possibly 6, if you consider death a seperate aspect of the life element).

Edit: Bah. Darkinoidiplus and Scoutdawg sorted it out between themselves while I was posting. Yet, I have an addenum:

Scoutdog
In the early Renaissance, the "humors" were thought to be expressions of the four classical elements. I am currently attampting to locate the thing I read that said Ether was the sum of all four.
I'd love to see a reference. I'm not saying it's not true, mind you, since I've been thinking in the same paths before - I just have a casual interest in mysticism and alchemy.

on Jun 09, 2009

I'd love to see a reference. I'm not saying it's not true, mind you, since I've been thinking in the same paths before - I just have a casual interest in mysticism and alchemy.

Actually, I got that data from the "Intro & Background" section of my CliffsNotes: Romeo and Juliet book. Was the only required reading I ever found intetresting.

on Jun 09, 2009

Really I want anything that uses several spell types.  I'd be leary of one that uses all 5 because I'd expect it to either A: require low levels in all 5, or almost impossible to cast (because getting near max in all 5 elements I think should be near impossible)

on Jun 09, 2009

I would like very much to have multielement spells and that includes 5 types ones. I understand from what we know that Life/Death is another element like the four classic ones (the same power that can give life can also take it).

ANd if you haven't seen one avatar with The (Final) Five, is because I'm lazy and don't want to mix pics with semitransparent symbols.

 

I somehow would prefer to have life/death spells being unlocked depending of your ranks on the other basic elements. That would be sweet altough I'd miss to have them as independent entity like in MoM.

on Jun 09, 2009

Luckmann
No single channeler should ever be the ultimate mage of all the elements at once. You should always have to make a choice as to what you're going to have access to. Do I want fire or earth? Do I want air or water? Where do I specialize? Not just "I'll take it all".

I still think that channeler magic ability should be totally shapable within the game, and not predetermined at game creation like in AoW:SM. For example, if circumstances permit, a player should be able to choose whether to focus and excel in one or two schools of magic, or to spread himself out and become a jack of all schools, master of none. And eventually, if one channeler who chose to become a jack of all schools, became powerful enough, he should be able to master all the schools. Even still, another ~equal channeler could've focused on one or two schools and would be considered more of a grandmaster of those two schools. In other words, hard limits should be avoided in favor of soft limits. 

That said, I'd love to see spells use all 5 elements, and all other combinations, too. Multi-school magic would also make cooperative magic between channelers much more interesting (that is, if we get cooperative magic)!

on Jun 09, 2009

Scoutdog
... Actually, I got that data from the "Intro & Background" section of my CliffsNotes: Romeo and Juliet book. Was the only required reading I ever found intetresting.

Any instructor who put Cliff Notes on a required reading list should be fired immediately. That's really required cheating.

on Jun 09, 2009

No single channeler should ever be the ultimate mage of all the elements at once. You should always have to make a choice as to what you're going to have access to. Do I want fire or earth? Do I want air or water? Where do I specialize? Not just "I'll take it all".

I kind of agree with this. I don't think you should have to limit yourself to just one or two, but if you have all 4/5, you will be weak in all of them, where as if you choose 1 or 2 you are significantly stronger in those 1 or 2. So you can either be diverse with weak spells for all the elements, or have strong spells in just 1 or 2.

on Jun 09, 2009

Planet rebirth:

All land on the map is converted to fertile land, natural resources that can be upgraded are automatically done.  (silver to gold, coal to diamond, mithril to adamantine)  Any "corrupted" places return to healthy land.  Any neutral monster layers that can be captured, become the allignment of the player casting the spell.  All friendly units are healed to full health and upgraded to elite vetran (or whatever the highest exp level for standard troops) and gain a random positive enchantement. 

Has a 15% chance that instead of doing the above effects, it will transform into another spell upon casting:  Cataclysm - All players lose the game (unless there is a 2nd world or something, which might be protected from the effects, in which case the map upon which the spell was cast is wiped clean of units, cities, resources, ect. and replaced with an empty unfertile map)

on Jun 09, 2009

That spell seems to mainly effect earth. How would it use all 5? I could maybe see a mix of Earth, Water, and Life/Death but the others would not be needed it seems to me. 

 

The only reasonable action to take when all 5 (or 6) elements are combined is...... This

on Jun 10, 2009

Oh my stars and garters. Master of Magic is the 'spiritual predecessor' of Elemental, and if corporate IP/marketing crapola hadn't ensued, the game might even have officially been Master of Magic 2.
I mean the spell (I hope it's named that), not what is it.

It's been discussed so much here, it took me forever to realize you might think I didn't know about it.

 

on Jun 10, 2009

Kitkun

Oh my stars and garters. Master of Magic is the 'spiritual predecessor' of Elemental, and if corporate IP/marketing crapola hadn't ensued, the game might even have officially been Master of Magic 2. I mean the spell (I hope it's named that), not what is it.

It's been discussed so much here, it took me forever to realize you might think I didn't know about it.

its because everybody forgot who you were.  It means you need to hang around the forums more.  

on Jun 10, 2009

its because everybody forgot who you were. It means you need to hang around the forums more.
Ach. It's hard to keep track of Demigod and Elemental while still checking Sins now and then... Plus I am on IRC often. (Though I let it idle when I'm gone. BTW, yer gettin' another fish slappin' for that one. I've been on E:WoM forums for a little bit now.)

 

 

4 Pages1 2 3 4